Today's animator is more likely to arrive at the employment
office tapping on a keyboard than carrying a sketch
pad. He may not need to actually draw characters very
often, but he must be able to manipulate them on the
screen. We shouldn't put too fine a point on it, but
it is accurate to say that the computer animator flexes
a different set of muscles than the traditional animator.
Pixar Animation Studios lists "acting ability" as the
number two talent the company values in its animators,
behind "story telling ability." Ability to draw is,
for Pixar at least, number five on the list, while it
was number one on Walt Disney's 1932 list of preferences.
An animator needs to know a lot about acting, but he
doesn't need to know everything about it. He doesn't
need to know, for example, how to make himself cry on
cue, which is something that actors must do from time
to time. If an animator starts crying at his desk, he
won't be able to see to animate. He needs to learn some
basics about acting, among them:
(1) Acting is doing.
(2) "Anticipation", in acting terms, is a bad thing.
(3) Emotion is the result of thinking, as is movement.
He needs to learn that a scene is in fact a negotiation
and that there is an arc to every emotion and movement.
He should be familiar with status transactions. (Read
Keith Johnstone's book, Impro.)
But he does not need to do the kind of classroom emotional
work that actors do, searching for emotional triggers,
sense memories and the like.
Animators are frequently encouraged by their instructors,
directors and producers to read books on acting and
to enroll in acting classes. That's fine advice, except
that professional-level acting classes are generally
oriented to actors, not animators. That means that an
animator who strolls into such a class must decipher
for himself which part of the training is appropriate
and necessary. If the teacher isn't sensitive to the
particular needs of animators, the learning experience
may be frustrating for all parties concerned.
Acting classes are a historically recent development,
dating back only to 1897 when Constantin Stanislavski
began his workshops at the Moscow Art Theatre in Russia.
It was Stanislavski, under the influence of Freud and
Pavlov, who fathered the naturalistic, psychologically-based
acting techniques actors use today. Before the invention
of those formal classes, acting looked a lot different
and was learned mainly through a process of apprenticeship.
The aspiring actor would attach himself to a theatre
company, pulling curtains, moving props, carrying spears
in crowd scenes and generally sitting at the master's
knee. Acting teachers, from the start, have been dependent
on this same self-starting initiative on the part of
the student actor.
I was hired in 1996 to teach acting to the character
animators at Pacific Data
Images in Palo Alto, California, a cutting-edge
animation powerhouse that was in pre-production for
its first full-length animated feature, "Ants", for
DreamWorks. During my first meeting with the lead animators
and Training Department execs in PDI's red brick hushed,
high-security building, I explained that though I had
taught acting to professional actors for twenty-five
years, I had never focused exclusively on animators
and would therefore face a learning curve of my own.
To the credit of the PDI creative team, I was invited
to experiment, and we soon commenced weekly classes
in PDI's large carpeted conference room.
I quickly discovered that not all of the animators in
that first group liked to get up and act in scenes from
plays the way aspiring actors do. To be sure, there
were a few who displayed a genuine flair and initiative
for performing and could probably carve out a second
career on Broadway, but it was readily apparent that
if I were to involve everyone in the class on an empathetic
level, I would have to find new approaches. One could
not teach acting to computer animators the way one teaches
acting to professional actors.
The classes at PDI evolved into group-participation
improvisations, lectures on acting and analyses of various
live action films. Woody Allen was already under contract
to star in "Ants", so there was keen interest among
the animators to analyze his particular brand of humor.
We screened several of Allen's films, and I contrasted
his comic persona with that of another genius, Charlie
Chaplin. Whereas Woody is the ultimate pessimist, Charlie
was the ultimate optimist. To understand one is to understand
the other. We studied Chaplin's masterpieces just as
if "The Gold Rush" and "Modern Times" had been produced
last year instead of seventy years ago, mining them
for principles of comedy and points of empathy. We discussed
the art of acting in depth and at length, exploring
what Artonin Artaud meant when he said that "actors
are warriors of the heart." And some of the animators
were inspired enough to accept scene assignments, rehearse
on their own time outside of class and present scenes
in class!
In one memorable session, we screened a clip from the
movie "The Miracle Worker." Annie Sullivan (Ann Bancroft)
teaches a young Helen Keller (Patty Duke) to eat her
food with a utensil and not with her fingers. Helen,
blind and deaf since birth, resists the effort to the
point of pain, and Annie keeps returning to first base,
forcing the spoon back into Helen's hand. Food is thrown
all over the room, chairs are toppled, skin is bruised
and torn as the characters do battle worthy of Greek
titans. Finally, after seven full minutes (!) of non-stop
action, Helen Keller takes her first bite of food with
a spoon. It is an intensely satisfying cinematic moment,
one any audience can empathize with, and it presented
some terrific object lessons for the PDI animators.
First, it demonstrated how an audience's attention can
be held by physical action alone. Second, it confirmed
the connection between thought and action. The intentions
of the characters in the scene are clear and are expressed
physically.
My work with PDI's animators ended when full production
on "Ants" began, and I won't know until the first screenings
how they applied the acting lessons. For my part, however,
I was transformed by the experience. Teaching acting
to animators is, in many ways, even more satisfying
than teaching it to actors because what animators do
is closer to magic. An actor is halfway interesting
just because he is a person and he walks into the room;
animators, by contrast, have to create the illusion
of life out of nothing at all -- a blank page or computer
screen. As CGI technology evolves, acting training for
animators will necessarily become part of the basic
curriculum -- on site and in schools. Animators must
be engaged by their instructors on an empathetic and
active level. Walt and Don would understand.